It is an ungainly time to be a PC participant. The platform has extra video games masking extra genres than ever, and even customary PC {hardware} can ship pristine, photorealistic graphics. On the similar time, a number of the largest titles in latest reminiscence have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Lifeless Area and Resident Evil 4 remakes, and The Final of Us Half I. Sadly, it seems like we are able to add Cities: Skylines II to this record — which suggests I am eagerly wanting ahead to the day after we can look again and say, “Man, remember when this game was broken? I’m glad Colossal Order fixed everything and appropriately apologized to its community.” At the least, I hope that is what we’ll say.
This week’s tales
Microsoft, macro layoffs
Three months after closing its buy of Activision Blizzard, Microsoft fired 1,900 individuals in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video video games in latest months — final 12 months, round 9,000 individuals within the trade had been fired, and already in January practically 6,000 jobs have been misplaced. It’s a authentic disaster. Alongside the layoffs, Microsoft formally canceled Odyssey, the survival sport that Blizzard had been engaged on for six years.
Palworld is the zeitgeist
Thus far, 2024 is the 12 months of Palworld. The sport comes from a small, rookie group and it’s been billed as “Pokémon with guns,” although it’s actually extra like Ark by way of gameplay. No matter reference you choose, Palworld is so well-liked that it’s No. 2 on the Steam charts for all-time concurrent gamers, proper behind PUBG. With all of this consideration, it was solely a matter of time earlier than Nintendo stepped in — the Pokemon writer is investigating Palworld for potential copyright infringement, and we’ll see how that performs out within the coming weeks.
Cities: Skylines II and toxicity
The unique Cities: Skylines got here out in 2015 and ate up the viewers that was left behind by EA’s SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over time, builders at Colossal Order labored carefully with gamers to foster a thriving mod group on Steam Workshop. Mods, customized belongings and let’s play movies have been a crucial facet of Cities: Skylines’ long-term success.
Final October, after months of promoting collaborations with content material creators like Biffa and Metropolis Planner Performs, Cities: Skylines II got here out — and it was a disappointment to many gamers. The sport was initially pitched as a simultaneous PC and console launch, but it surely’s solely obtainable on PC and there’s no concrete timeline for when the opposite variations will come out. There’s been no phrase on a Mac or Linux launch. There’s additionally no official mod assist for Cities: Skylines II, and when this function does land, it is going to be by the sport’s writer, Paradox, moderately than Steam Workshop. On high of all this, Colossal Order raised the sport’s minimal and beneficial PC specs only a month earlier than launch, and the brand new necessities made it unplayable for a big chunk of gamers. Even with a succesful rig, Cities: Skylines II is riddled with visible and mechanical bugs. Merely put, it looks like Colossal Order pulled a SimCity.
The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the sport is lacking some promised and extremely publicized options, like mod assist. However in a latest word to the group, she mentioned the dialog with gamers was turning into poisonous and he or she referred to as for civility. Hallikainen instructed Engadget she’d witnessed a surge in private assaults on builders and different gamers in boards and on social media.
Neighborhood members like Philip, the person behind the YouTube channel Metropolis Planner Performs, had been shocked to listen to the phrase “toxicity.” He instructed Engadget he is witnessed a rise in negativity and frustration from gamers, however not toxicity. For Philip and plenty of different devoted Cities: Skylines gamers, the suggestions has been justified. They need Colossal Order to take accountability for the state of the discharge, say they’re sorry, and supply a plan to sort things going ahead. Perhaps throw in some free in-game perks, too.
Collaboration with the group is what made the unique sport so profitable, and the sequel may definitely profit from crowdsourced enhancements. Hallikainen instructed Engadget that working with content material creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio nonetheless loves working with these gamers.
That is solely the start for Cities: Skylines II. Colossal Order intends to assist and broaden the sport over the following 10 years. The unique Cities: Skylines didn’t have the entire bells, whistles and mods when it first got here out in 2015, and the sequel is beginning in an identical place. Colossal Order sees Cities: Skylines II as a recent basis, however its core group anticipated a extra full expertise from the soar — particularly individuals who paid $90 for the Final Version.
We’ve seen titles like No Man’s Sky and Cyberpunk 2077 overcome tough launches to change into beloved video games down the road, and Colossal Order has a strong observe file on the subject of long-term assist. Nevertheless, choices like early entry and paid betas exist for a motive. On the very least, gamers ought to know whether or not they’re spending cash to play a brand new sport, or to assist end it.
Now taking part in
I’ve been taking part in Persona 3 Reload, and now that embargo has lifted, I can say it is nice. In any other case, my quest to hit Grandmaster in Overwatch 2 continues unabated.