You can say that Fortnite is coming into a brand new part. With the launch of Lego Fortnite, Rocket Racing, and Fortnite Competition, the sport is now greater than a preferred battle royale — it’s a platform designed to accommodate a lot of completely different sorts of experiences. That shift was preceded by an occasion that introduced the sport again to its roots with Fortnite OG, which returned to the unique battle royale map alongside basic weapons and autos. And that was a really intentional technique from Epic Video games.
Based on Epic’s govt VP Saxs Persson, the launch of Fortnite OG was meant to create a stir forward of this rollout of latest video games. “We had a goal of re-activating a lot of our 500 million accounts that maybe weren’t playing Fortnite anymore, and thought Fortnite was just battle royale,” he explains. “You need them to pay attention to see this is actually very different than what we were six years ago. OG was the first step.” It actually appears to have labored in that regard; Epic beforehand stated that Fortnite had 100 million gamers in November, the sport’s greatest month ever.
The second step is that this week’s rollout of these three Epic-developed video games, every geared toward a special viewers. It’s nonetheless too early to inform if any of them shall be a success, however early indicators are encouraging. On the time of this writing, almost 2 million folks have been taking part in Lego Fortnite, whereas greater than 800,000 have been taking part in Fortnite Competition, each of which had topped the normal battle royale. Persson says the objective isn’t essentially to surpass the sport’s present principal mode, although.
“The ultimate goal is that that is possible [for another game to overtake battle royale],” he says. “We’re not building something with the idea that battle royale will just fall by the wayside. That team is as healthy as it’s ever been. This is not a zero sum game; we expect the ecosystem to grow.”